A character's Constitution score is the lowest a character's maximum hit points can be. Changes & Examples A character's Constitution modifier is no longer applied to the hit points a character gains each level. The character's Constitution score, instead, sets the minimum threshold for the character's maximum hit points. Example: A 2nd level fighter in B/X, for example, with a 15 Constitution would not have a maximum of 2d8+2 hit points but, instead, would have rolled only 2d8 for her maximum hit points. No bonuses or modifiers applied. If the rolled hit points were lower than the fighter's Constitution score, she would take the 15 Constitution as her max hit point total instead of what she rolled with her hit dice. What is this? This house rule is a lot simpler than it seems from the description above. I tried to make it easy to understand but, even reading it, it seems a lot weirder on the page than it is in practice. In pretty much all
It's been a long time. But I'm still here. Still working on stuff. Over the last few months, here's what I've been up to. I took a brief hiatus around the end of last year and the start of this year. The holidays are always busy. And work was busy as well. Work's really continued to be busy. I consider that a good thing but it does hamper my ability to devote time to writing. During this hiatus, I took the time to explore what the tabletop RPG community had been up to. I read a number of books, played in some games, ran some games, funded some Kickstarters -- all that stuff I enjoy doing when I'm not the "Transylvania Guy". This is generally a time when I collect ideas. It was helpful when I came back from hiatus to look at Transylvanian Adventures again with fresh eyes. I've been in contact with a potential co-author for TA . He's very interested and a legit writer to boot. Because he's legit, his schedule is just as crazy as mine